Back to Work

January 19th, 2012 § Leave a Comment

It’s been almost two months since you’ve seen heads or tails of me around here. During that time I’ve been conducting serious research in how to control the elements.

No really though…

It does look like it, doesn't it?

In actuality, I’ve been either busy with work or on vacation with Sarah in California. At some point soon I think I’ll post pictures of our adventures at Mono Lake, it was spectacular (and otherworldly.)

Until then, I’m off to do some catch up work on DFB, get caught up on writing and gear up for this upcoming February Fiction Fight to the Death (looks like it’ll be more than just myself and Tara this year too!) Also plotting a Pathfinder campaign set in a sort of Mago-technic Renaissance, and possibly continuing my old Oriental-Elf campaign too.

Anyways: the holidays were quite the success, exactly the rest I needed! Hope everyone else’s went similarly!

Now back to work.

Winter Sets In, A New Story Accepted

December 2nd, 2011 § 1 Comment

It’s December, that holiday season, and cheer is in the air!

I’ll be back in Cali in a little under three weeks – where I’ll relish the existence of flowers and the lack of blizards for a good spell. Gaming excessively with the family, seeing friends and writimg when I can.The best part is that I’ll be there for a whole  three weeks!

My only real regret is that I’ll be missing my 3rd grades holiday performance, and all those Holiday stories from right after.  I’ll miss them, I admit. I have a great class this year.

As a special holiday note, my story Pridecraft has recently been accepted by Beneath Ceaseless Skies – to be published this upcoming Spring.

In other news, lots of gaming lately. Playing in an online game of Scion, running a game of Space FATE (The Kindly Spheres), prepping for a series of holiday one shots (GMing two, playing in two,) and finally getting ready for my family’s canon campaign run. Busy as bees.

Now back to waiting in the Met lobby, for my friend who accidently went to the MoMA instead.

Happy Thanksgiving!

November 24th, 2011 § 1 Comment

Happy Thanksgiving to all! And to all, a good turkey!

These are the sort of days (holidays) that make me think.

-What if our dinners, given power by years of ritual sacrifice and consumption, rose and assaulted us in legions of zombified poultry?
- How many licks does it take to disintegrate a turkey?
-  What is the single best drink to compliment my Thanksgiving dinner?

Anyways, I wish you all a wonderful holiday!

(Real posts to come soon.)

Stalled…

November 13th, 2011 § Leave a Comment

Though I love RPG’s, and I love writing, sometimes I hate that I love both. It seems that whenever I give any focus to one, the other falls behind. When I’m in a writing mood, everything inspires me. When I’m in a gamin mood, everything inspires me but I can’ think of any prose – just rules mechanics.

It’s irritating when I want to transfer from one “mode” to the other, or preferably not have modes at all. It’d be nice to be switchable, for the two to be almost interchangeable in my headspace. Instead it all gets muddled up, and when I’d like to do one all I can think of is the other.

That’s where I am at the moment, stewing unhappily as I stall repeatedly in my attempts to write.  Editing things is going quite well, at the moment, which is good. The only writing I’ve been getting done is on little gifts and side-projects, nothing much towards the key projects I’d like to make progress on.

 

Codex [RPG]

November 4th, 2011 § Leave a Comment

Codex is this idle idea I had for a system/setting, and haven’t ever gotten around to fully developing. It would, however, be very fun to write in I think.

Codex is a world of archivists, theosophers and masters of esoteric lore. Before the empires fell it was hailed as a center of universal knowledge, the greatest library across a thousand stars. Now it is all that remains in a sky gone dark, the lonely reminder of man.

Codex is consumed by its own knowledge; scholars embroiled in battles of fact and fiction, contests with nanosphinxes and arguments over data plagues. Halls gone to the dusk are populated by verbal arachnids, electrodragons and kilobitic shrooms. Corridors ten miles wide host data dumps, graveyards and holographic reconstructives of past civilization.

The planet is divided into six habitable banks, each powered by Codex’s hexogram generators.

The spaces between, the Dark, are filled with fossilizing server trees, coolant oceans, paper moss and a hundred million power sources fought over by deviant tribes, nanitic beasts and a thousand other unconquerable ghosts of the glory that was Codex.

You play a scholar, one of the semi-immortal inhabitants of the banks – each a precise fusion of humanity, knowledge, nanites, and data  governed by strident beliefs and exact knowledges.

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