November 4, 2011 § Leave a Comment
Codex is this idle idea I had for a system/setting, and haven’t ever gotten around to fully developing. It would, however, be very fun to write in I think.
Codex is a world of archivists, theosophers and masters of esoteric lore. Before the empires fell it was hailed as a center of universal knowledge, the greatest library across a thousand stars. Now it is all that remains in a sky gone dark, the lonely reminder of man.
Codex is consumed by its own knowledge; scholars embroiled in battles of fact and fiction, contests with nanosphinxes and arguments over data plagues. Halls gone to the dusk are populated by verbal arachnids, electrodragons and kilobitic shrooms. Corridors ten miles wide host data dumps, graveyards and holographic reconstructives of past civilization.
The planet is divided into six habitable banks, each powered by Codex’s hexogram generators.
The spaces between, the Dark, are filled with fossilizing server trees, coolant oceans, paper moss and a hundred million power sources fought over by deviant tribes, nanitic beasts and a thousand other unconquerable ghosts of the glory that was Codex.
You play a scholar, one of the semi-immortal inhabitants of the banks – each a precise fusion of humanity, knowledge, nanites, and data governed by strident beliefs and exact knowledges.