Shivan Grenadier

July 29, 2012 § Leave a Comment


With my latest Pirate games, I’m doing a lot of RPG things where it is just easier to throw up here for my players to access. 
There are some alchemists in it for the craft, others in it for the knowledge, and others in it to make things go boom. A few of them are in it for all of the above; mixing strange combinations of mutagen, pushing at the boundaries of science and seeking a form of enlightenment in arcane admixture and chemical explosion.
Shivan Grenadiers channel the essential elements of dedication, mysticism and a penchant for destruction to devastating effect – pushing their minds and bodies past the limits of mortality.
 
Hit Die: d8

Requirements

Alignment: Any Non-good, Non-evil

Feats: Multiweapon Fighting

Skills: Craft (Alchemy)  5 ranks, Knowledge (Arcana) 5 ranks, Knowledge (History) 2 Ranks, Knowledge (Religion) 2 Ranks, Spellcraft 5 ranks.

Special: Must have the Bomb and Vestigial Limb class feature.
Special: Has invented at least one alchemical item or solution.

Class Skills

The shivan grenadier’s class skills (and the key ability for each skill) are Appraise (Int), Craft (any) (Int), Disable Device (Dex), Fly (Dex), Heal (Wis), Knowledge (arcana) (Int), Knowledge (nature) (Int), Knowledge (planes) (Int), Perception (Wis),Profession (Wis), Sleight of Hand (Dex), Spellcraft (Int), Survival (Wis), Use Magic Device(Cha).Skill Ranks at Each Level: 4 + Int modifier

Table: Shivan Grenadier

Level Base Attack Bonus Fort Save Ref Save Will Save Special Extracts
1st +0 +1 +0 +0 Shiva’s Arms, Bomb +1d6 -
2nd +1 +1 +1 +1 Enlightened Mutagen 1 +1 level of existing class
3rd +2 +2 +1 +1 Grenadier’s Aspect +1 level of existing class
4th +3 +2 +1 +1 Bomb +2d6 +1 level of existing class
5th +3 +3 +2 +2 Enlightened Mutagen 2 +1 level of existing class
6th +4 +3 +2 +2 Grenadier’s Aspect +1 level of existing class
7th +5 +4 +2 +2 Enlightened Mutagen 3 +1 level of existing class
8th +6 +4 +3 +3 Bomb +3d6 +1 level of existing class
9th +6 +5 +3 +3 Grenadier’s Aspect +1 level of existing class
10th +7 +5 +3 +3 Destroyer Form, Bomb + 4d6 +1 level of existing class

Class Features

All of the following are class features of the shivan grenadier prestige class.

Weapon and Armor Proficiency: A shivan grenadier gains proficiency with all simple weapons. He gains no additional proficiency with armor or shields.

Extract per Day/Extracts Known

When a new Shivan Grenadier level is gained, the character gains new extracts per day as if he had also gained a level in Alchemist.

Shiva’s Arms (Ex)

A shivan grenadier gains another vestigial arm. (No more than four.) The Shivan Grenadier can make an additional bombs per day equal to the number of arms s/he possesses.

Enlightened Mutagen(Su)

At 2nd level – the Shivan Grenadier’s mutagens no longer incur a penalty to mental ability scores and while under one’s effects he receives a bonus to Perception checks equal to his class level.

At 5th level – While under the effect of a mutagen the Shivan Grenadier takes no penalties for multiple attacks, not even the reduced penalty associated with Multiweapon fighting, and may not be shaken, frightened, confused or dominated.

At 7th level – While under the effect of a mutagen the Shivan Grenadier rolls two d20′s for any skill in which he has the Skill Focus feat and takes the higher of the two results. In addition he acts as if under the effect of a True Seeing spell.

When a mutagen ends, the SG becomes confused for a number of rounds equal to his Shivan Grenadier level as he readjusts to his normal mindset. At the start of each round of confusion, the Shivan Grenadier can make a DC 25 Will save to end the confusion effect immediately.

Grenadier’s Aspect

As the Shivan Grenadier gains levels, he takes on certain traits as the alchemical solutions and focused meditations he indulges in further alter his being. At 3rd, 6th and 9th level he chooses an Aspect – gaining additional effects and abilities when he chooses the Aspect more than once.

Destroyer:  When first taken, your bombs deal damage in a ten foot radius. When taken next your bombs  deal double damage to inanimate objects and ignore their hardness – in addition to dealing elemental damage of your choice(cold, fire, acid, sonic, electricity.) When taken for a third time your bombs may either add a bleed 5 effect OR ignore damage resistance.
Mystic: Up to three times per day, your grenades can serve as a dispel magic effect instead of dealing damage normally. If taken a second time these grenades function as greater dispel magic. If taken a third time each spell or effect dispelled inflicts fire damage to the target equal to the result of your caster level check made to dispel that effect. This is a scaling ability that counts as a 3rd/6th/9th level spell respectively.
Ascetic: When first taken you no longer need to sleep nor eat. When taken second you become Immune to poison, disease, and gain damage resistance 5/magic. When taken a third time you gain an immunity to critical hits and sneak attacks (which are treated as normal attacks) – your damage resistance increases to 10/magic.
Dancer: While under the effect of a mutagen you gain +20ft speed and +2 to Reflex saves. When taken for a second time, once per day as a swift action you may teleport to another point within 500 feet as an immediate reaction to being caught in an area of effect. When taken for a third time once per day one of your bombs may operate as a gate spell.
 
Archer: Your thrown weapons gain a range of 50ft, and you gain a +2 bonus to Perception checks. When taken a second time a third eye opens in your forehead, allowing you to use detect magic at will and ignore any concealment penalties to attack rolls short of Total Concealment. When taken a third time, you may cast True Strike at will – only applicable to thrown weapon attacks. and your thrown weapons have a range of 100ft. Your third eye grants darkvision 60ft, or improves existing darkvision already by 60ft.
 
Column: Each morning, you may spend thirty minutes meditating to gain the Skill: Focus feat applying to any one Shivan Grenadier Class Skill for the day. You may use this ability once per day. When taken a second time you may prepare any feat for which you qualify, and the ritual only takes ten minutes to prepare. When taken a third time you may prepare a feat a number of times per day equal to your intelligence modifier. You may only have one Column feat active at at ime. 

Destroyer Form (Ex)

When a Shivan Grenadier reaches 10th level, his type changes to outsider and he gains the native subtype.
When under the effects of a mutagen he gains Fast Healing 5, the Aeon subtype and two additional arms.  He is no longer confused after a mutagen wears off.
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