The New World: Gumba
May 7, 2013 § 1 Comment
So last week I talked about writing DnD play reports again. I fully intended to, too, except then the campaign ended and now I’m busy preparing to be the DM again for the new game starting this Friday. Long story short goes something like this.
Ch’kao was being assaulted by a massive Illithid fleet, who had compromised the native Abeil governance and were in the process of exterminating the other species on the planet; including the homes of two of our characters. Several of our characters had recently obtained a great deal of power at the cost of geas’ to support free will and general goody-two-shoesness, and we were accompanied by allied djinn and a group of yak-folk that had rediscovered their ancient magi-science of gramarie (a homebrew alternate magic system that I really enjoyed and so we included in the campaign.)
My own character, a wyrd-walker(think elemental vampire that drinks dreams) thri-kreen knight of genesis and psionic-smith was traveling on an empowered dreadnought command ship. The ship was made of biollurgic, living, metal, that served as the new body for my character’s cohort – which was an intellect that developed sentience in his living armor. At this point we had to engage, but we were pretty much just a single ship of mid level characters. Even if that ship did have a forecefield hosted by hundreds of psionic elementals bound into quiessence generators. (Yeah we had too much time on our hands.) « Read the rest of this entry »