Psalms of the Apocalypse – Play Report 10
September 18, 2012 § Leave a Comment
So everything is going to be pretty short this evening, I’ve been pretty busy with visiting California and prepping for the game . So a verrry brief summary is being put up, as I realize how many contingencies i need to prepare for.
The session began with them landing down on the Fey Cut, and immediately got into a scuffle.
Amelia tosses a belligerent crewmember overboard
They meet Captain Trei – who looks like a version of Ciel from Black Butler
They board the Conabriel ship, looking for The Rat’s Whip
Grey fuzzy ball of energy which is The Rat’s Whip planeshifting in.
The Rat’s whip is enhanced by an evil fire genie lobotomized and bound with old iron as a ship’s figurehead. There are marks only genie can see of his betrayal, informing people not to wish him well again.
They’re confused as to where to go
Oswyn has voices in her head. Of all those dead around Starstone Isle
Amir has run off with a flight of dragons
Most of the world is over-run
The Gothii and Trahk are fighting and they’ve been fighting around Starstone Isle for close to a month now
The group decides to head North/North East up through Taldor and look for Amir
They sail through the sky for two days, then come across a miles wide Wound
These gargoyle patchworks begin advancing on them
They almost engage, then planejump away
Rat’s whip to Hell
Canabriel to Astral
Then they both jump back, canabriel far to the north. Rat’s whip plots intercept course, they meet up in a day and continue on for about a week dodging and ditching
Key is suicidal and sad, caring after injured Oswyn
They finally find Amir He’s on top of an ancient Blue Dragon they nickname Mr. FuzzyScales
There is a 12 mile wide wound, hundreds of thousands of “gargoyles”, versus 20 dragons
A legion of about 11thousand dwarves is marching on the Wound singing hobbit songs. They come from the Shadowfang Mountains.
The dwarves want no help from outlanders. Also Key is a jerk and stole an artifact and cuckolded one of their elder’s wives a few hundred years ago. He remembers him.
The battle begins, the dwarves beat there hammers and raise a giant rampart, lifting them up with the wound as they heal it.
The two ships engage
Dramatic shit is done
A giant Behemoth comes out. Key suicides, leaping into its mouth and using his eidolon up into its brain
Ambrose goes down, a bunch of Conabriels, the dragons are slowly whittled down
The dwarves die in their hundreds
Amelia nearly dies but her and her brother do some fancy flying and ram a grouping of gargoyle’s with their ship.
After about two hours the tear is split In two by Abbad, and is only a hundred or so feet, but not shrinking anymore. Everyone is passing out. Abbad ends up piloting the Conabriel. Picks up some of the dwarf healers who are choking on lack of air, and they’ve mostly run out of spells. Many of them are trying to flee now.
They start to work again, but then Abbad passes out from exhaustion too
They stabilize, Saeche leaps onto the Conabriel and pilots, letting the dwarves heal. Eventually they’re out of spells, it’s not quite done.
She throws a healing potion at it. Finally it’s gone.
Her and Jace and one dwarf are the only ones awake really. The dwarves are fleeing, many are stumbling off their ramp and dying. Her and jace scoop by and rescue as many as they can and then break away
At some point Amir was dying, Saeche saved him
He goes back to face 30k gargoyles alone with his dragon, saves them time and dies
Oswyn and Vacht were goingspsycho
Vacht is nowhere to be seen
Oswyn goes huge and eats everyhingas they escape. Finishing things off
Saeche and jace land the ships, then pass out cold.
That’s where the session ends.
They were all supposed to die.
Psalms and Corsairs Play Report 8 – Gods are Welcome in the Tower
September 1, 2012 § Leave a Comment
The session began with the Man’s Promise being renamed the Rat’s Whip. Making their two ships The Great Tide and The Rat’s Whip. Then they promptly marched off through the rolling hills of Goth-land with only a single wiff-shark accompanying them. Everyone else stayed behind.
After a day’s march they began walking through the outer ruins of Consil or, as the Gothii call them, the Sub-Urhbs. The Sub-Urhbs consisted of run down yet highly ornate and heavily decorated hovels ravaged by time. They were dirty with secret doors, which Abbad spotted with his pair of new spectacles.
Recalling and dissecting her dream, connecting it with lore and ancient history, the group discerned that Cyril was in a northern section of the city, atop a conveniently located mountain called the God Mount. Except they didn’t see any mountain. They keep going northerly through the massive ruins, and they truly are massive. Bigger than any sort of city the characters had ever seen. Nothing is uniform, or standard, except the once gleaming roads. Everything is unique, of different materials all long degraded by time.
They don’t find any sort of mountain, though they do find a crater; a gargantuan hole in the earth, maybe a mile or two across. Traveling to its bottom, they found a heap of eleven bodies all neatly severed in halves with perfect cuts. Inhumanely perfect. The bodies are…patchwork people. They’re composed of dozens of different races, sewn and fused together hellishly. Dory questioned one of them, tearing it up out of death with a spell but discovered little about them. « Read the rest of this entry »
